Files
StellaSora_DataLua/lua/game/adventure/tracehunt/tracehuntlevel.lua
T
SL1900 8c4bd41668 Update - 1.13.0.124
EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
2026-07-21 12:30:00 +09:00

234 lines
8.7 KiB
Lua

local TraceHuntLevel = class("TraceHuntLevel")
local TimerManager = require("GameCore.Timer.TimerManager")
local mapEventConfig = {
LoadLevelRefresh = "OnEvent_LoadLevelRefresh",
AdventureModuleEnter = "OnEvent_AdventureModuleEnter",
BattlePause = "OnEvent_Pause",
[EventId.AbandonBattle] = "OnEvent_AbandonBattle",
TraceHunt_Spawn_Id = "OnEvent_TraceHuntSpawnId",
TraceHunt_Result_Time = "TraceHuntResultTime",
LevelStateChanged = "TraceHuntResult",
TraceHuntSettleSuccess = "OnEvent_TraceHuntSettleSuccess",
ADVENTURE_LEVEL_UNLOAD_COMPLETE = "OnEvent_UnloadComplete"
}
function TraceHuntLevel:Init(parent, nLevelId, nBuildId, isAgain)
self.isSettlement = false
self.parent = parent
self.LevelId = nLevelId
self.BossId = 0
self.BossMaxHp = 0
self.BossCurLvMinHp = -1
self.BossCurLvTotalChangeHp = 0
self.BattleLv = 1
self.nTime = 0
self.isCanPause = true
local leveData = ConfigTable.GetData("TraceHuntBoss", nLevelId)
if leveData == nil then
printError("TraceHuntBoss 表不存在 id ==== " .. nLevelId)
return
end
self.ScoreGetSwitchGroupId = leveData.ScoreGetSwitchGroup
self.SwitchRate = 300
local getSwitchData = ConfigTable.GetData("TraceHuntScoreSwitch", self.ScoreGetSwitchGroupId * 1000 + 1)
if getSwitchData ~= nil then
self.SwitchRate = getSwitchData.SwitchRate
end
local GetBuildCallback = function(mapBuildData)
self.mapBuildData = mapBuildData
self.tbCharId = {}
for _, mapChar in ipairs(self.mapBuildData.tbChar) do
table.insert(self.tbCharId, mapChar.nTid)
end
self.tbDiscId = {}
for _, nDiscId in ipairs(self.mapBuildData.tbDisc) do
if 0 < nDiscId then
table.insert(self.tbDiscId, nDiscId)
end
end
self.mapActorInfo = {}
for idx, nTid in ipairs(self.tbCharId) do
local stActorInfo = self:CalCharFixedEffect(nTid, idx == 1, self.tbDiscId)
self.mapActorInfo[nTid] = stActorInfo
end
PlayerData.nCurGameType = AllEnum.WorldMapNodeType.TraceHunt
local params = NovaAPI.GetDynamicLevelParamsBootConfig()
CS.AdventureModuleHelper.EnterDynamic(self.LevelId, self.tbCharId, GameEnum.dynamicLevelType.TraceHunt, params)
if not isAgain then
NovaAPI.EnterModule("AdventureModuleScene", true, 17)
else
self:OnEvent_AdventureModuleEnter()
end
end
PlayerData.Build:GetBuildDetailData(GetBuildCallback, nBuildId)
end
function TraceHuntLevel:CalCharFixedEffect(nCharId, bMainChar, tbDiscId)
local stActorInfo = CS.Lua2CSharpInfo_CharAttribute()
PlayerData.Char:CalCharacterAttrBattle(nCharId, stActorInfo, bMainChar, tbDiscId, self.mapBuildData.nBuildId)
return stActorInfo
end
function TraceHuntLevel:OnEvent_LoadLevelRefresh()
self.isCanPause = true
local mapAllEft, mapDiscEft, mapNoteEffect, tbNoteInfo = PlayerData.Build:GetBuildAllEft(self.mapBuildData.nBuildId)
safe_call_cs_func(CS.AdventureModuleHelper.SetNoteInfo, tbNoteInfo)
self.mapEftData = UTILS.AddBuildEffect(mapAllEft, mapDiscEft, mapNoteEffect)
end
function TraceHuntLevel:OnEvent_AdventureModuleEnter()
PlayerData.Achievement:SetSpecialBattleAchievement(GameEnum.levelType.TraceHunt)
EventManager.Hit(EventId.OpenPanel, PanelId.TraceHuntBattle, self.tbCharId)
self:SetPersonalPerk()
self:SetDiscInfo()
for idx, nCharId in ipairs(self.tbCharId) do
local stActorInfo = self:CalCharFixedEffect(nCharId, idx == 1, self.tbDiscId)
safe_call_cs_func(CS.AdventureModuleHelper.SetActorAttribute, nCharId, stActorInfo)
end
end
function TraceHuntLevel:SetPersonalPerk()
if self.mapBuildData ~= nil then
for nCharId, tbPerk in pairs(self.mapBuildData.tbPotentials) do
local mapAddLevel = PlayerData.Char:GetCharEnhancedPotential(nCharId)
local tbPerkInfo = {}
for _, mapPerkInfo in ipairs(tbPerk) do
local nAddLv = mapAddLevel[mapPerkInfo.nPotentialId] or 0
local stPerkInfo = CS.Lua2CSharpInfo_TPPerkInfo()
stPerkInfo.perkId = mapPerkInfo.nPotentialId
stPerkInfo.nCount = mapPerkInfo.nLevel + nAddLv
table.insert(tbPerkInfo, stPerkInfo)
end
safe_call_cs_func(CS.AdventureModuleHelper.ChangePersonalPerkIds, tbPerkInfo, nCharId)
end
end
end
function TraceHuntLevel:SetDiscInfo()
local tbDiscInfo = {}
for k, nDiscId in ipairs(self.mapBuildData.tbDisc) do
if k <= 3 then
local discInfo = PlayerData.Disc:CalcDiscInfoInBuild(nDiscId, self.mapBuildData.tbSecondarySkill)
table.insert(tbDiscInfo, discInfo)
end
end
safe_call_cs_func(CS.AdventureModuleHelper.SetDiscInfo, tbDiscInfo)
end
function TraceHuntLevel:OnEvent_Pause()
if self.isCanPause then
EventManager.Hit("OpenTraceHuntPause", self.LevelId, self.tbCharId, self.parent.bSelfBoss)
end
end
function TraceHuntLevel:OnEvent_AbandonBattle()
self.parent:QuiteLevel()
end
function TraceHuntLevel:OnEvent_TraceHuntSpawnId(bossId)
self.BossId = bossId
local healthInfo = CS.AdventureModuleHelper.GetEntityHealthInfo(bossId)
self.BossMaxHp = healthInfo ~= nil and healthInfo.hpMax or 0
EventManager.AddEntityEvent("HpChanged", self.BossId, self, self.OnEvent_HpChanged)
EventManager.AddEntityEvent("BossRushMonsterLevelChanged", self.BossId, self, self.OnEvent_TraceHuntMonsterLevelChanged)
EventManager.AddEntityEvent("BossRushMonsterBattleAttrChanged", self.BossId, self, self.OnEvent_TraceHuntMonsterBattleAttrChanged)
end
function TraceHuntLevel:OnEvent_HpChanged(hp, hpMax)
if self.isSettlement then
return
end
if self.isDontChangeHp then
return
end
if self.BossCurLvMinHp == -1 then
self.BossCurLvMinHp = hp
self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
return
end
if hp > self.BossCurLvMinHp then
self.BossCurLvMinHp = hp
return
end
if hp <= self.BossCurLvMinHp then
self.BossCurLvMinHp = hp
self.parent:DamageToScore(hpMax - hp, self.SwitchRate, self.BattleLv)
end
end
function TraceHuntLevel:OnEvent_TraceHuntMonsterLevelChanged(oldLevel, battleLevel)
if self.isSettlement then
return
end
self.isDontChangeHp = true
self.BossCurLvTotalChangeHp = self.BossCurLvTotalChangeHp + self.BossCurLvMinHp
self.BossCurLvMinHp = -1
self.BattleLv = battleLevel
self.parent:DamageToScore(self.BossMaxHp, self.SwitchRate, self.BattleLv)
self.BossCurLvTotalChangeHp = 0
if battleLevel <= 100 then
local getSwitchData = ConfigTable.GetData("TraceHuntScoreSwitch", self.ScoreGetSwitchGroupId * 1000 + battleLevel)
if getSwitchData ~= nil then
self.SwitchRate = getSwitchData.SwitchRate
end
end
self.parent:HPLevelChanged()
end
function TraceHuntLevel:OnEvent_TraceHuntMonsterBattleAttrChanged()
local healthInfo = CS.AdventureModuleHelper.GetEntityHealthInfo(self.BossId)
self.BossMaxHp = healthInfo ~= nil and healthInfo.hpMax or 0
self.isDontChangeHp = false
end
function TraceHuntLevel:TraceHuntResultTime(nTime)
self.nTime = nTime
end
function TraceHuntLevel:TraceHuntResult(levelState, totalTime)
if self.isSettlement then
return
end
self.isSettlement = true
local nLeft = self.parent:GetControlLeftTime()
if nLeft <= 0 then
local bEmpty = self.parent:GetSelfHuntCount() == 0
local sTip = bEmpty and ConfigTable.GetUIText("TraceHunt_ControlTimeOverInFirstBattle") or ConfigTable.GetUIText("TraceHunt_ControlTimeOverInBattle")
local msg = {
nType = AllEnum.MessageBox.Alert,
sContent = sTip,
callbackConfirm = function()
self.parent:QuiteLevel()
end
}
EventManager.Hit(EventId.OpenMessageBox, msg)
return
end
self.parent:SendTraceHuntSettleReq(self.LevelId)
end
function TraceHuntLevel:RefreshCharDamageData()
self.tbCharDamage = UTILS.GetCharDamageResult(self.tbCharId)
end
function TraceHuntLevel:OnEvent_TraceHuntSettleSuccess(entryLevelId, totalStar, nExp, bSelfBoss, mapChangeInfo, bUpgrade, nBeforeMaxStar)
self:RefreshCharDamageData()
EventManager.Hit(EventId.OpenPanel, PanelId.TraceHuntResult, entryLevelId, totalStar, nExp, bSelfBoss, mapChangeInfo, bUpgrade, nBeforeMaxStar, self.tbCharDamage)
end
function TraceHuntLevel:BindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Add(nEventId, self, callback)
end
end
end
function TraceHuntLevel:UnBindEvent()
if type(mapEventConfig) ~= "table" then
return
end
for nEventId, sCallbackName in pairs(mapEventConfig) do
local callback = self[sCallbackName]
if type(callback) == "function" then
EventManager.Remove(nEventId, self, callback)
end
end
if self.BossId then
EventManager.RemoveEntityEvent("HpChanged", self.BossId, self, self.OnEvent_HpChanged)
EventManager.RemoveEntityEvent("BossRushMonsterLevelChanged", self.BossId, self, self.OnEvent_TraceHuntMonsterLevelChanged)
EventManager.RemoveEntityEvent("BossRushMonsterBattleAttrChanged", self.BossId, self, self.OnEvent_TraceHuntMonsterBattleAttrChanged)
self.BossId = nil
end
end
function TraceHuntLevel:OnEvent_UnloadComplete()
self.parent:EntryLvAgain()
end
return TraceHuntLevel