8c4bd41668
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
170 lines
6.1 KiB
Lua
170 lines
6.1 KiB
Lua
local SoldierMainViewCtrl = class("SoldierMainViewCtrl", BaseCtrl)
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local RedDotManager = require("GameCore.RedDot.RedDotManager")
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local ClientManager = CS.ClientManager
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SoldierMainViewCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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btn_Handbook = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Handbook"
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},
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txt_Handbook = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Handbook"
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},
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txt_HandbookNum = {sComponentName = "TMP_Text"},
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redDot_Handbook = {},
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redDot_Handbook_New = {},
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btn_Quest = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Quest"
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},
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txt_Quest = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Quest"
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},
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txt_QuestNum = {sComponentName = "TMP_Text"},
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btn_Recommend = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Recommend"
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},
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txt_Recommend = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Recommend"
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},
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redDot_Recommend = {},
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redDot_Recommend_New = {},
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btn_Go = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Go"
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},
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txt_Go = {sComponentName = "TMP_Text", sLanguageId = "Soldier_Go"},
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txtGoTime = {sComponentName = "TMP_Text"},
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txtActivityDate = {sComponentName = "TMP_Text"},
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txtActivityTime = {sComponentName = "TMP_Text"},
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redDot_Quest = {},
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redDot_Quest_New = {},
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redDot_Go = {},
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redDot_Go_New = {}
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}
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SoldierMainViewCtrl._mapEventConfig = {
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[EventId.ClosePanel] = "OnEvent_ClosePanel"
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}
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SoldierMainViewCtrl._mapRedDotConfig = {
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[RedDotDefine.Solider_Level_New] = {
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sNodeName = "redDot_Go_New"
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}
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}
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function SoldierMainViewCtrl:Awake()
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RedDotManager.RegisterNode(RedDotDefine.Solider_AllQuest, nil, self._mapNode.redDot_Quest)
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self._mapNode.redDot_Handbook:SetActive(false)
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self._mapNode.redDot_Handbook_New:SetActive(false)
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local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Soldier)
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if actData == nil then
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return
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end
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self:RefreshDate()
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self:RefreshTimeout()
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if nil == self.remainTimer then
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self.remainTimer = self:AddTimer(0, 1, "RefreshTimeout", true, true, false)
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end
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self._mapNode.redDot_Recommend:SetActive(false)
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self._mapNode.redDot_Recommend_New:SetActive(false)
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self._mapNode.redDot_Go:SetActive(false)
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self._mapNode.redDot_Go_New:SetActive(false)
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end
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function SoldierMainViewCtrl:OnEnable()
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self:RefreshQuest()
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end
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function SoldierMainViewCtrl:RefreshQuest()
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local bHasComQuest = RedDotManager.GetValid(RedDotDefine.Solider_AllQuest)
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local bHasNewQuest = RedDotManager.GetValid(RedDotDefine.Solider_Quest_New)
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if bHasNewQuest and not bHasComQuest then
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self._mapNode.redDot_Quest_New:SetActive(true)
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else
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self._mapNode.redDot_Quest_New:SetActive(false)
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end
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local allQuestCount = PlayerData.SoldierData:GetAllQuestCount()
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local allReceivedCount = PlayerData.SoldierData:GetAllReceivedCount()
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NovaAPI.SetTMPText(self._mapNode.txt_QuestNum, string.format("%d/%d", allReceivedCount, allQuestCount))
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end
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function SoldierMainViewCtrl:RefreshDate()
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local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Soldier)
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if actData == nil then
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return
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end
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local actCfg = ConfigTable.GetData("Activity", actData.nActId)
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local nOpenTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.StartTime)
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local nEndTime = CS.ClientManager.Instance:ISO8601StrToTimeStamp(actCfg.EndTime)
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local nOpenYear = tonumber(os.date("%Y", nOpenTime))
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local nOpenMonth = tonumber(os.date("%m", nOpenTime))
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local nOpenDay = tonumber(os.date("%d", nOpenTime))
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local nEndYear = tonumber(os.date("%Y", nEndTime))
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local nEndMonth = tonumber(os.date("%m", nEndTime))
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local nEndDay = tonumber(os.date("%d", nEndTime))
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local strOpenDay = string.format("%d", nOpenDay)
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local strEndDay = string.format("%d", nEndDay)
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local dateStr = string.format("%s/%s/%s ~ %s/%s/%s", nOpenYear, nOpenMonth, strOpenDay, nEndYear, nEndMonth, strEndDay)
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NovaAPI.SetTMPText(self._mapNode.txtActivityDate, dateStr)
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end
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function SoldierMainViewCtrl:RefreshTimeout()
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local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Soldier)
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if actData == nil then
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return
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end
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local endTime = actData:GetActEndTime()
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local curTime = ClientManager.Instance.serverTimeStamp
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local remainTime = endTime - curTime
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if remainTime < 0 then
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TimerManager.Remove(self.remainTimer)
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self.remainTimer = nil
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EventManager.Hit(EventId.OpenMessageBox, {
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nType = AllEnum.MessageBox.Alert,
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sContent = ConfigTable.GetUIText("Activity_Invalid_Tip_1"),
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callbackConfirm = function()
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EventManager.Hit(EventId.ClosePanel, PanelId.ActivityList)
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end
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})
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return
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end
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local sTimeStr = ""
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if remainTime <= 60 then
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local sec = math.floor(remainTime)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Sec") or "", sec)
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elseif 60 < remainTime and remainTime <= 3600 then
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local min = math.floor(remainTime / 60)
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local sec = math.floor(remainTime - min * 60)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Min") or "", min, sec)
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elseif 3600 < remainTime and remainTime <= 86400 then
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local hour = math.floor(remainTime / 3600)
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local min = math.floor((remainTime - hour * 3600) / 60)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Hour") or "", hour, min)
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elseif 86400 < remainTime then
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local day = math.floor(remainTime / 86400)
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local hour = math.floor((remainTime - day * 86400) / 3600)
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sTimeStr = orderedFormat(ConfigTable.GetUIText("Activity_Remain_Time_Day") or "", day, hour)
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end
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NovaAPI.SetTMPText(self._mapNode.txtActivityTime, sTimeStr)
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NovaAPI.SetTMPText(self._mapNode.txtGoTime, sTimeStr)
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end
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function SoldierMainViewCtrl:OnBtnClick_Handbook()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierHandbookSelectPanel)
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end
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function SoldierMainViewCtrl:OnBtnClick_Recommend()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierRecommendPanel)
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end
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function SoldierMainViewCtrl:OnBtnClick_Quest()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierQuestPanel)
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end
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function SoldierMainViewCtrl:OnBtnClick_Go()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierLevelSelectPanel)
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end
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function SoldierMainViewCtrl:OnEvent_ClosePanel(nPanelId)
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if nPanelId == PanelId.SoldierQuestPanel then
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self:RefreshQuest()
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end
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end
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return SoldierMainViewCtrl
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