Update - 1.9.0.103
EN: 1.9.0.103 CN: 1.9.0.104 JP: 1.9.0.106 KR: 1.9.0.108
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local GoldenSpyBuffSelectCtrl = class("GoldenSpyBuffSelectCtrl", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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local GamepadUIManager = require("GameCore.Module.GamepadUIManager")
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local BuffSpritePath = "UI_Activity/_400008/SpriteAtlas/Buff/"
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local ItemSpritePath = "UI_Activity/_400008/SpriteAtlas/Item/"
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local bg_buff = {
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[1] = "bg_goldenspy_game_buff_04",
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[2] = "bg_goldenspy_game_buff_02",
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[3] = "bg_goldenspy_game_buff_03",
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[4] = "bg_goldenspy_game_buff_01"
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}
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local bg_type = {
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[1] = "db_goldenspy_tips_buff_01",
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[2] = "db_goldenspy_tips_buff_02",
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[3] = "db_goldenspy_tips_buff_03",
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[4] = "db_goldenspy_tips_buff_04"
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}
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local buff_type_lang = {
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[1] = "GoldenSpyBuffType1",
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[2] = "GoldenSpyBuffType2",
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[3] = "GoldenSpyBuffType3",
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[4] = "GoldenSpyBuffType4"
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}
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GoldenSpyBuffSelectCtrl._mapNodeConfig = {
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root = {
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sNodeName = "----SafeAreaRoot----"
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},
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blur = {
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sNodeName = "t_fullscreen_blur_black"
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},
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animCtrl = {
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sComponentName = "Animator",
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sNodeName = "----SafeAreaRoot----"
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},
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btnBuff = {
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sComponentName = "NaviButton",
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nCount = 3,
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callback = "OnBtnClick_BuffItem"
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},
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rtBtnBuff = {
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sNodeName = "btnBuff",
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sComponentName = "RectTransform",
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nCount = 3
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},
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btnConfirm = {
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sComponentName = "NaviButton",
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nCount = 3,
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callback = "OnBtnClick_Confirm"
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},
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txtBtnConfirm = {
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sComponentName = "TMP_Text",
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sLanguageId = "Potential_Select_Confirm",
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nCount = 3
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},
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rtBtnConfirm = {
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sNodeName = "btnConfirm",
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sComponentName = "RectTransform",
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nCount = 3
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},
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lsv_item = {
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sComponentName = "LoopScrollView"
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},
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lsv_buff = {
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sComponentName = "LoopScrollView"
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},
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txt_toolBox = {
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sComponentName = "TMP_Text",
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sLanguageId = "GoldenSpy_ToolBox_Title"
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}
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}
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GoldenSpyBuffSelectCtrl._mapEventConfig = {}
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GoldenSpyBuffSelectCtrl._mapRedDotConfig = {}
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function GoldenSpyBuffSelectCtrl:Awake()
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self._mapNode.root:SetActive(false)
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self._mapNode.blur:SetActive(false)
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self.tbGamepadUINode = self:GetGamepadUINode()
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GamepadUIManager.AddGamepadUINode("GoldenSpyBuffSelect", self.tbGamepadUINode)
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.tbShowItem = param[1]
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self.tbBuff = param[2]
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self.tbSelectBuff = param[3]
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self.selectedCallback = param[4]
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end
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self.mapBuffCellCtrl = {}
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self:ShowBuffSelect(self.tbShowItem, self.tbBuff, self.tbSelectBuff, self.selectedCallback)
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self.bConfirmed = false
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end
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function GoldenSpyBuffSelectCtrl:OnEnable()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.blur:SetActive(true)
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.root:SetActive(true)
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end
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cs_coroutine.start(wait)
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self.handler = {}
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for k, v in ipairs(self._mapNode.btnBuff) do
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self.handler[k] = ui_handler(self, self.OnBtnSelect_BuffItem, v, k)
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v.onSelect:AddListener(self.handler[k])
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end
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end
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function GoldenSpyBuffSelectCtrl:OnDisable()
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for k, v in ipairs(self._mapNode.btnBuff) do
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v.onSelect:RemoveListener(self.handler[k])
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end
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end
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function GoldenSpyBuffSelectCtrl:OnDestroy()
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for k, v in pairs(self.mapBuffCellCtrl) do
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self:UnbindCtrlByNode(v)
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self.mapBuffCellCtrl[k] = nil
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end
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self.mapBuffCellCtrl = {}
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end
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function GoldenSpyBuffSelectCtrl:ShowBuffSelect(tbShowItem, tbBuff, tbSelectBuff, selectedCallback)
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self.selectedCallback = selectedCallback
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self:RefreshItemList(tbShowItem)
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self:RefreshBuffList(tbBuff)
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self:RefreshBuffSelectList(tbSelectBuff)
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self:ResetSelect(self._mapNode.btnBuff)
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end
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function GoldenSpyBuffSelectCtrl:OnRefreshItemGrid(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local itemId = self.tbShowItem[nIndex].itemId
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local itemScore = self.tbShowItem[nIndex].score
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itemScore = math.floor(itemScore)
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local itemCfg = ConfigTable.GetData("GoldenSpyItem", itemId)
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if itemCfg == nil then
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return
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end
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local img_icon = goGrid.transform:Find("db/icon"):GetComponent("Image")
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local txt_score = goGrid.transform:Find("db/txt_score"):GetComponent("TMP_Text")
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self:SetPngSprite(img_icon, ItemSpritePath .. itemCfg.IconPath .. "_s")
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NovaAPI.SetTMPText(txt_score, itemScore)
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end
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function GoldenSpyBuffSelectCtrl:RefreshBuffSelectList(tbSelectBuff)
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self.tbSelectBuff = tbSelectBuff
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for k, v in ipairs(self._mapNode.btnBuff) do
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v.gameObject:SetActive(false)
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end
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for i = 1, #self.tbSelectBuff do
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local buffId = self.tbSelectBuff[i]
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local buffCfg = ConfigTable.GetData("GoldenSpyBuffCard", buffId)
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if buffCfg ~= nil then
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local btn = self._mapNode.btnBuff[i]
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btn.gameObject:SetActive(true)
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local goSelect = btn.transform:Find("AnimRoot/CardRoot/go_select").gameObject
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local img_db = btn.transform:Find("AnimRoot/CardRoot/img_db"):GetComponent("Image")
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local img_icon = btn.transform:Find("AnimRoot/CardRoot/img_icon"):GetComponent("Image")
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local txt_name = btn.transform:Find("AnimRoot/CardRoot/txt_name"):GetComponent("TMP_Text")
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local txt_des = btn.transform:Find("AnimRoot/CardRoot/txt_des"):GetComponent("TMP_Text")
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local db_type = btn.transform:Find("AnimRoot/CardRoot/db_type"):GetComponent("Image")
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local txt_type = btn.transform:Find("AnimRoot/CardRoot/db_type/txt_type"):GetComponent("TMP_Text")
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self:SetSprite(img_db, "UI_Activity/_400008/SpriteAtlas/" .. bg_buff[buffCfg.BuffType])
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self:SetPngSprite(img_icon, BuffSpritePath .. buffCfg.Icon .. "_m")
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NovaAPI.SetTMPText(txt_name, buffCfg.Name)
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NovaAPI.SetTMPText(txt_des, buffCfg.Desc)
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self:SetPngSprite(db_type, "UI_Activity/_400008/SpriteAtlas/" .. bg_type[buffCfg.BuffType])
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NovaAPI.SetTMPText(txt_type, ConfigTable.GetUIText(buff_type_lang[buffCfg.BuffType]))
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goSelect:SetActive(false)
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local tbEffectItem = buffCfg.ConnectItems
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local tbItemGO = {}
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for i = 1, 3 do
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local goItem = btn.transform:Find("AnimRoot/CardRoot/EffectItem" .. i).gameObject
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goItem:SetActive(false)
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table.insert(tbItemGO, goItem)
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end
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for i = 1, #tbEffectItem do
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local goItem = tbItemGO[i]
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local itemCfg = ConfigTable.GetData("GoldenSpyItem", tbEffectItem[i])
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local img_icon = goItem.transform:Find("itemIcon"):GetComponent("Image")
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self:SetPngSprite(img_icon, ItemSpritePath .. itemCfg.IconPath .. "_s")
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goItem:SetActive(true)
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end
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end
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end
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end
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function GoldenSpyBuffSelectCtrl:RefreshItemList(tbShowItem)
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self.tbShowItem = tbShowItem
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if self.tbShowItem == nil or #self.tbShowItem == 0 then
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self._mapNode.lsv_item.gameObject:SetActive(false)
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return
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end
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self._mapNode.lsv_item:Init(#self.tbShowItem, self, self.OnRefreshItemGrid)
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self._mapNode.lsv_item.gameObject:SetActive(true)
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end
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function GoldenSpyBuffSelectCtrl:RefreshBuffList(tbBuff)
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self.tbBuff = tbBuff
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if self.tbBuff == nil or #self.tbBuff == 0 then
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self._mapNode.lsv_buff.gameObject:SetActive(false)
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return
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end
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self._mapNode.lsv_buff.gameObject:SetActive(true)
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self._mapNode.lsv_buff:Init(#self.tbBuff, self, self.OnRefreshBuffGrid)
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end
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function GoldenSpyBuffSelectCtrl:OnRefreshBuffGrid(goGrid, gridIndex)
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local nIndex = gridIndex + 1
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local nInstanceId = goGrid:GetInstanceID()
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local objCtrl = self.mapBuffCellCtrl[nInstanceId]
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if objCtrl == nil then
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objCtrl = self:BindCtrlByNode(goGrid, "Game.UI.Activity.GoldenSpy.GoldenSpyBuffCellCtrl")
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self.mapBuffCellCtrl[nInstanceId] = objCtrl
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end
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objCtrl:SetData(self.tbBuff[nIndex])
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end
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function GoldenSpyBuffSelectCtrl:ResetSelect(tbUI)
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self.nSelectIdx = 0
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GamepadUIManager.SetNavigation(tbUI)
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local nCardAnimTime = 0
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local nPanelAnimTime = 0
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local nAnimTime = nCardAnimTime > nPanelAnimTime and nCardAnimTime or nPanelAnimTime
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nAnimTime = nAnimTime + 0.4
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self:AddTimer(1, nAnimTime, function()
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if self.nSelectIdx == 0 then
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GamepadUIManager.ClearSelectedUI()
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GamepadUIManager.SetSelectedUI(self._mapNode.btnBuff[1].gameObject)
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if GamepadUIManager.GetCurUIType() == AllEnum.GamepadUIType.Mouse then
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self:OnBtnClick_BuffItem(self._mapNode.btnBuff[1].gameObject, 1)
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end
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end
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end, true, true, true)
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end
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function GoldenSpyBuffSelectCtrl:OnBtnClick_BuffItem(btn, nIndex)
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if nil == self.tbSelectBuff[nIndex] or self.nSelectIdx == nIndex then
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return
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end
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for k, v in ipairs(self._mapNode.btnBuff) do
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local goSelect = v.transform:Find("AnimRoot/CardRoot/go_select").gameObject
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local animator = v.transform:Find("AnimRoot"):GetComponent("Animator")
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if k == nIndex then
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goSelect:SetActive(true)
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animator:Play("btnBuff_up")
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elseif k == self.nSelectIdx then
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goSelect:SetActive(false)
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animator:Play("btnBuff_down")
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end
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end
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self.nSelectIdx = nIndex
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end
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function GoldenSpyBuffSelectCtrl:OnBtnSelect_BuffItem(btn, nIndex)
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local nUIType = GamepadUIManager.GetCurUIType()
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if nUIType ~= AllEnum.GamepadUIType.Other and nUIType ~= AllEnum.GamepadUIType.Mouse then
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self:OnBtnClick_BuffItem(btn, nIndex)
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end
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end
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function GoldenSpyBuffSelectCtrl:OnBtnClick_Confirm(btn, nIndex)
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if self.bConfirmed then
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return
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end
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if self.nSelectIdx ~= 0 and self.selectedCallback ~= nil then
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self.bConfirmed = true
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for k, v in ipairs(self._mapNode.btnBuff) do
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if k ~= self.nSelectIdx then
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v.gameObject:SetActive(false)
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end
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end
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local selectBtn = self._mapNode.btnBuff[self.nSelectIdx]
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local animator = selectBtn.transform:Find("AnimRoot"):GetComponent("Animator")
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animator:Play("btnBuff_get")
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self._mapNode.animCtrl:Play("GoldenSpyBuffSelectPanel_out")
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self:AddTimer(1, 0.6, function()
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self.selectedCallback(self.tbSelectBuff[self.nSelectIdx])
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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EventManager.Hit(EventId.ClosePanel, PanelId.GoldenSpyBuffSelectPanel)
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end
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cs_coroutine.start(wait)
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end, true, true, true, nil)
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end
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end
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return GoldenSpyBuffSelectCtrl
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