Files
SL1900 5e0d58cfad Initial version - 1.2.0.60
EN: 1.2.0.60
CN: 1.2.0.61
JP: 1.2.0.63
KR: 1.2.0.67
2025-12-03 01:00:00 +09:00

3030 lines
32 KiB
Lua

local E = require("Game.UI.Avg.AvgCmdEnum")
local P = require("Game.UI.Avg.AvgCmdParamOptionDefine")
local ST, BB, BT, CG, PM, GD, DP = E.ConfigType.ST, E.ConfigType.BB, E.ConfigType.BT, E.ConfigType.CG, E.ConfigType.PM, E.ConfigType.GD, E.ConfigType.DP
local stage, character, talk, phone, bubble, choice, audio, etc = E.Category.stage, E.Category.character, E.Category.talk, E.Category.phone, E.Category.bubble, E.Category.choice, E.Category.audio, E.Category.etc
local blue, gray, green, pink, purpel, white, yellow, cyan = E.BgColor.blue, E.BgColor.gray, E.BgColor.green, E.BgColor.pink, E.BgColor.purpel, E.BgColor.white, E.BgColor.yellow, E.BgColor.cyan
local bol, num, str = E.ParamType.bol, E.ParamType.num, E.ParamType.str
local ddIdx, ddVal, iptStr, iptNum, idChar, idContact, idRes = E.ParamInputType.ddIdx, E.ParamInputType.ddVal, E.ParamInputType.iptStr, E.ParamInputType.iptNum, E.ParamInputType.idChar, E.ParamInputType.idContact, E.ParamInputType.idRes
local AvgCmdDefine = {
SetBg = {
allow = {ST, CG},
category = stage,
color = gray,
name = "切换背景",
preview = true,
param = {
{
num,
0,
ddIdx,
P.Stages,
nil
},
{
str,
"",
idRes,
"BgCgFgResName",
"新图名字"
},
{
str,
"",
idRes,
"BgEffectResName",
"旧图淡出效果图"
},
{
str,
"",
ddVal,
P.Eases,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
},
{
str,
"",
ddVal,
"TransKeys",
nil
},
{
num,
0,
ddIdx,
P.BgFg,
nil
}
}
},
CtrlBg = {
allow = {ST, CG},
category = stage,
color = gray,
name = "控制背景",
preview = true,
param = {
{
num,
0,
ddIdx,
P.Stages,
nil
},
{
num,
nil,
iptNum,
nil,
"中心点X"
},
{
num,
nil,
iptNum,
nil,
"中心点Y"
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
num,
nil,
iptNum,
nil,
"灰态"
},
{
num,
nil,
iptNum,
nil,
"透明"
},
{
num,
nil,
iptNum,
nil,
"明暗"
},
{
num,
nil,
iptNum,
nil,
"模糊"
},
{
str,
"",
ddVal,
"BgShakeTypeKeys",
nil
},
{
str,
"",
ddVal,
P.Eases,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
},
{
num,
0,
ddIdx,
P.BgFg,
nil
}
}
},
SetStage = {
allow = {ST, CG},
category = stage,
color = blue,
name = "设置舞台",
preview = true,
param = {
{
num,
0,
ddIdx,
P.SubStages,
nil
},
{
num,
0,
ddIdx,
P.SubStageInOutAnim,
nil
},
{
str,
"",
ddVal,
P.Eases,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
CtrlStage = {
allow = {ST, CG},
category = stage,
color = blue,
name = "控制舞台",
preview = true,
param = {
{
num,
0,
ddIdx,
P.Stages,
nil
},
{
num,
nil,
iptNum,
nil,
"中心点X"
},
{
num,
nil,
iptNum,
nil,
"中心点Y"
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
num,
nil,
iptNum,
nil,
"灰态"
},
{
num,
nil,
iptNum,
nil,
"明暗"
},
{
num,
nil,
iptNum,
nil,
"模糊"
},
{
str,
"",
ddVal,
"BgShakeTypeKeys",
nil
},
{
str,
"",
ddVal,
P.Eases,
nil
},
{
num,
0,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
SetFx = {
allow = {
ST,
BT,
CG,
GD
},
category = stage,
color = gray,
name = "舞台特效",
preview = true,
param = {
{
num,
0,
ddIdx,
P.Stages,
nil
},
{
str,
"",
idRes,
"FxNames",
"特效资源名"
},
{
num,
0,
ddIdx,
P.NewDel,
nil
},
{
num,
0,
ddIdx,
P.FxPos,
nil
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
num,
0,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
},
{
bol,
true,
ddIdx,
P.OnOffPP_,
nil
}
}
},
SetFrontObj = {
allow = {
ST,
BT,
CG,
GD
},
category = stage,
color = gray,
name = "前景物件",
preview = true,
param = {
{
num,
0,
ddIdx,
P.NewDel,
nil
},
{
num,
0,
ddIdx,
P.Mask_,
nil
},
{
str,
"",
iptStr,
nil,
"图片名字"
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
SetFilm = {
allow = {
ST,
BT,
CG,
GD
},
category = stage,
color = gray,
name = "电影模式",
preview = true,
param = {
{
num,
0,
ddIdx,
P.InOut,
nil
},
{
str,
"",
ddVal,
P.Eases,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
SetTrans = {
allow = {
ST,
BT,
CG,
GD
},
category = stage,
color = gray,
name = "转场",
preview = true,
param = {
{
num,
0,
ddIdx,
P.Trans,
nil
},
{
num,
0,
ddIdx,
P.TransStyle,
nil
},
{
str,
"",
idRes,
"BgEffectResName",
"转场效果图"
},
{
str,
"",
ddVal,
P.Eases,
nil
},
{
bol,
false,
ddIdx,
P.ClrChar,
nil
},
{
bol,
false,
ddIdx,
P.ClrTalk,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
},
{
str,
"",
ddVal,
"TransKeys",
nil
}
}
},
SetHeartBeat = {
allow = {ST, CG},
category = stage,
color = gray,
name = "反色心跳",
preview = false,
param = {
{
num,
0,
ddIdx,
P.Stages,
nil
},
{
num,
nil,
iptNum,
nil,
"中心点X"
},
{
num,
nil,
iptNum,
nil,
"中心点Y"
},
{
num,
0.75,
nil,
nil,
nil
}
}
},
SetPP = {
allow = {ST, CG},
category = stage,
color = gray,
name = "分镜后期",
preview = false,
param = {
{
num,
0,
ddIdx,
P.SubStages,
nil
},
{
num,
0,
ddIdx,
P.OnOffPP,
nil
}
}
},
SetPPGlobal = {
allow = {ST, CG},
category = stage,
color = gray,
name = "全局应用后期",
preview = false,
param = {
{
num,
0,
ddIdx,
P.PPApplyAll,
nil
}
}
},
SetChar = {
allow = {
ST,
BT,
CG,
GD
},
category = character,
color = purpel,
name = "设置角色",
preview = true,
param = {
{
num,
0,
ddIdx,
P.InOut,
nil
},
{
num,
0,
ddIdx,
P.Stages,
nil
},
{
str,
"",
ddVal,
"CharEnterExitKeys",
nil
},
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
ddVal,
"CharEmoji",
nil
},
{
num,
nil,
iptNum,
nil,
"站位顺序"
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
num,
nil,
iptNum,
nil,
"灰态"
},
{
num,
nil,
iptNum,
nil,
"明暗"
},
{
num,
nil,
iptNum,
nil,
"透明"
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
},
{
num,
nil,
iptNum,
nil,
"模糊"
}
}
},
CtrlChar = {
allow = {
ST,
BT,
CG,
GD
},
category = character,
color = purpel,
name = "控制角色",
preview = true,
param = {
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
ddVal,
"CharEmoji",
nil
},
{
num,
nil,
iptNum,
nil,
"站位顺序"
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
num,
nil,
iptNum,
nil,
"灰态"
},
{
num,
nil,
iptNum,
nil,
"明暗"
},
{
num,
nil,
iptNum,
nil,
"透明"
},
{
str,
"",
ddVal,
"CharShakeTypeKeys",
nil
},
{
str,
"",
ddVal,
"CharFadeEft",
nil
},
{
str,
"",
ddVal,
P.Eases,
nil
},
{
num,
0,
ddIdx,
P.CharRot,
nil
},
{
num,
nil,
iptNum,
nil,
"Z轴转角"
},
{
bol,
false,
ddIdx,
P.ExitWileDone,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
},
{
num,
nil,
iptNum,
nil,
"模糊"
}
}
},
PlayCharAnim = {
allow = {
ST,
BT,
CG,
GD
},
category = character,
color = purpel,
name = "角色动画",
preview = true,
param = {
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
iptStr,
nil,
"动画名"
},
{
bol,
false,
ddIdx,
P.ExitWileDone,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
SetCharHead = {
allow = {
ST,
BT,
CG,
GD
},
category = character,
color = purpel,
name = "设置头像框",
preview = true,
param = {
{
num,
0,
ddIdx,
P.InOut,
nil
},
{
num,
0,
ddIdx,
P.CharHeadFramePos,
nil
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
ddVal,
"CharEmoji",
nil
},
{
num,
0,
ddIdx,
P.CharHeadFrameBg,
nil
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
num,
nil,
iptNum,
nil,
"灰态"
},
{
num,
nil,
iptNum,
nil,
"明暗"
},
{
num,
nil,
iptNum,
nil,
"透明"
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
},
{
num,
nil,
iptNum,
nil,
"模糊"
}
}
},
CtrlCharHead = {
allow = {
ST,
BT,
CG,
GD
},
category = character,
color = purpel,
name = "控制头像框",
preview = true,
param = {
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
num,
0,
ddIdx,
P.CharHeadFrameBg,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
SetL2D = {
allow = {
ST,
BT,
CG,
GD
},
category = character,
color = purpel,
name = "设置L2D",
preview = false,
param = {
{
num,
0,
ddIdx,
P.NewDel,
nil
},
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
CtrlL2D = {
allow = {
ST,
BT,
CG,
GD
},
category = character,
color = purpel,
name = "控制L2D",
preview = false,
param = {
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"",
iptStr,
nil,
"动画名"
},
{
str,
"",
iptStr,
nil,
"角色语音"
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
SetTalk = {
allow = {
ST,
BT,
CG,
GD
},
category = talk,
color = green,
name = "对话",
preview = true,
param = {
{
num,
0,
ddIdx,
P.TalkType,
nil
},
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
iptStr,
nil,
"说话内容"
},
{
num,
1,
ddIdx,
P.ClrPageType,
nil
},
{
str,
"",
iptStr,
nil,
"角色语音"
},
{
bol,
false,
ddIdx,
P.WaitAudioDone,
nil
}
}
},
SetTalkShake = {
allow = {
ST,
BT,
CG,
GD
},
category = talk,
color = green,
name = "抖动对话框",
preview = true,
param = {
{
num,
0,
ddIdx,
P.TalkFrameType,
nil
},
{
str,
"",
ddVal,
"BgShakeTypeKeys",
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
SetGoOn = {
allow = {
ST,
BT,
CG,
GD
},
category = talk,
color = green,
name = "续播对话",
preview = false,
param = {}
},
SetMainRoleTalk = {
allow = {
ST,
BT,
CG,
GD
},
category = talk,
color = green,
name = "主角说想-控制头像",
preview = true,
param = {
{
num,
0,
ddIdx,
P.MainRoleHead,
nil
},
{
num,
0,
ddIdx,
P.Mask,
nil
},
{
str,
"",
ddVal,
"CharPose_1",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
ddVal,
"CharEmoji",
nil
},
{
str,
"",
ddVal,
"CharShakeTypeKeys",
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
true,
ddIdx,
P.Wait,
nil
}
}
},
SetPhone = {
allow = {
ST,
BT,
CG,
GD
},
category = phone,
color = cyan,
name = "手机动画",
preview = false,
param = {
{
num,
0,
ddIdx,
P.PhoneAnim,
nil
},
{
num,
0,
ddIdx,
P.ClrHistoryMsg,
nil
},
{
str,
"",
idContact,
"AvgContacts",
nil
}
}
},
SetPhoneMsg = {
allow = {
ST,
BT,
CG,
PM,
GD
},
category = phone,
color = cyan,
name = "手机消息",
preview = false,
param = {
{
num,
0,
ddIdx,
P.MsgType,
nil
},
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
iptStr,
nil,
"说话内容"
},
{
str,
"",
ddIdx,
P.PicEmoji,
nil
},
{
str,
"",
iptStr,
nil,
"角色语音"
},
{
bol,
false,
ddIdx,
P.WaitAudioDone,
nil
}
}
},
SetPhoneThinking = {
allow = {
ST,
BT,
CG,
GD
},
category = phone,
color = cyan,
name = "手机思考",
preview = false,
param = {
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
ddVal,
"CharEmoji",
nil
},
{
str,
"",
iptStr,
nil,
"说话内容"
}
}
},
SetPhoneMsgChoiceBegin = {
allow = {
ST,
BT,
CG,
PM,
GD
},
category = phone,
color = cyan,
name = "手机选项开始",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
},
{
str,
"",
iptStr,
nil,
"选项 A 的内容..."
},
{
str,
"",
iptStr,
nil,
"选项 B 的内容..."
},
{
str,
"",
iptStr,
nil,
"选项 C 的内容..."
}
}
},
SetPhoneMsgChoiceEnd = {
allow = {
ST,
BT,
CG,
PM,
GD
},
category = phone,
color = cyan,
name = "手机选项结束",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
}
}
},
SetPhoneMsgChoiceJumpTo = {
allow = {
ST,
BT,
CG,
PM,
GD
},
category = phone,
color = cyan,
name = "手机选项跳转",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
},
{
num,
0,
iptNum,
nil,
"选项索引"
}
}
},
SetBubbleUIType = {
allow = {BB},
category = bubble,
color = green,
name = "气泡样式",
preview = false,
param = {
{
num,
0,
ddIdx,
P.BubbleType,
nil
}
}
},
SetBubble = {
allow = {BB},
category = bubble,
color = green,
name = "气泡对话",
preview = false,
param = {
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
iptStr,
nil,
"说话内容"
},
{
num,
0,
ddIdx,
P.LR,
nil
},
{
str,
"",
iptStr,
nil,
"角色语音名"
}
}
},
SetChoiceBegin = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "选项开始",
preview = true,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
},
{
num,
0,
ddIdx,
P.Mask_,
nil
},
{
{
num,
0,
ddIdx,
P.ChoiceVisible,
nil
},
{
num,
0,
ddIdx,
P.ChoiceVisible,
nil
},
{
num,
0,
ddIdx,
P.ChoiceVisible,
nil
},
{
num,
0,
ddIdx,
P.ChoiceVisible,
nil
}
},
{
{
str,
"",
iptStr,
nil,
"选项 A 的内容..."
},
{
str,
"",
iptStr,
nil,
"选项 B 的内容..."
},
{
str,
"",
iptStr,
nil,
"选项 C 的内容..."
},
{
str,
"",
iptStr,
nil,
"选项 D 的内容..."
}
},
{
num,
0,
ddIdx,
P.ChoiceSide,
nil
},
{
num,
0,
ddIdx,
P.ChoiceRole,
nil
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
ddVal,
"CharEmoji",
nil
},
{
str,
"",
iptStr,
nil,
"说话内容"
}
}
},
SetChoiceJumpTo = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "选项跳转",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
},
{
num,
0,
iptNum,
nil,
"选项索引"
}
}
},
SetChoiceRollback = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "选项返回",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
},
{
num,
0,
ddIdx,
P.ChoiceRet,
nil
}
}
},
SetChoiceRollover = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "选项跳出",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
}
}
},
SetChoiceEnd = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "选项结束",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
}
}
},
SetMajorChoice = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "路线选项",
preview = true,
param = {
{
num,
0,
iptNum,
nil,
"组Id"
},
{
str,
"",
iptStr,
nil,
"选项A图标"
},
{
num,
0,
ddIdx,
P.ChoiceBG,
nil
},
{
str,
"",
iptStr,
nil,
"A标题"
},
{
str,
"",
iptStr,
nil,
"A描述"
},
{
str,
"",
iptStr,
nil,
"解锁条件Id"
},
{
str,
"",
iptStr,
nil,
"证据Id"
},
{
num,
0,
ddIdx,
P.ForceMajorDisable,
nil
},
{
str,
"",
iptStr,
nil,
"选项B图标"
},
{
num,
0,
ddIdx,
P.ChoiceBG,
nil
},
{
str,
"",
iptStr,
nil,
"B标题"
},
{
str,
"",
iptStr,
nil,
"B描述"
},
{
str,
"",
iptStr,
nil,
"解锁条件Id"
},
{
str,
"",
iptStr,
nil,
"证据Id"
},
{
num,
0,
ddIdx,
P.ForceMajorDisable,
nil
},
{
str,
"",
iptStr,
nil,
"选项C图标"
},
{
num,
0,
ddIdx,
P.ChoiceBG,
nil
},
{
str,
"",
iptStr,
nil,
"C标题"
},
{
str,
"",
iptStr,
nil,
"C描述"
},
{
str,
"",
iptStr,
nil,
"解锁条件Id"
},
{
str,
"",
iptStr,
nil,
"证据Id"
},
{
num,
0,
ddIdx,
P.ForceMajorDisable,
nil
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
ddVal,
"CharEmoji",
nil
},
{
str,
"",
iptStr,
nil,
"说话内容"
},
{
str,
"",
iptStr,
nil,
"语音资源"
}
}
},
SetMajorChoiceJumpTo = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "路线选项跳转",
preview = false,
param = {
{
num,
0,
iptNum,
nil,
"组Id"
},
{
num,
0,
iptNum,
nil,
"选项索引"
}
}
},
SetMajorChoiceRollover = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "路线选项跳出",
preview = false,
param = {
{
num,
0,
iptNum,
nil,
"组Id"
}
}
},
SetMajorChoiceEnd = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "路线选项结束",
preview = false,
param = {
{
num,
0,
iptNum,
nil,
"组Id"
}
}
},
SetPersonalityChoice = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "性格选项",
preview = true,
param = {
{
num,
0,
iptNum,
nil,
"组Id"
},
{
num,
0,
iptNum,
nil,
"倍率系数"
},
{
str,
"",
iptStr,
nil,
"直觉选项的行为文字"
},
{
str,
"",
iptStr,
nil,
"分析选项的行为文字"
},
{
str,
"",
iptStr,
nil,
"混沌选项的行为文字"
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
str,
"",
ddVal,
"CharEmoji",
nil
},
{
str,
"",
iptStr,
nil,
"说话内容"
},
{
str,
"",
iptStr,
nil,
"语音资源"
}
}
},
SetPersonalityChoiceJumpTo = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "性格选项跳转",
preview = false,
param = {
{
num,
0,
iptNum,
nil,
"组Id"
},
{
num,
0,
iptNum,
nil,
"选项索引"
}
}
},
SetPersonalityChoiceRollover = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "性格选项跳出",
preview = false,
param = {
{
num,
0,
iptNum,
nil,
"组Id"
}
}
},
SetPersonalityChoiceEnd = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "性格选项结束",
preview = false,
param = {
{
num,
0,
iptNum,
nil,
"组Id"
}
}
},
IfTrue = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "如果",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"'如果'指令的组Id"
},
{
num,
0,
ddIdx,
P.ChoiceMP,
nil
},
{
str,
"",
iptStr,
nil,
"演出配置AvgId"
},
{
num,
0,
iptNum,
nil,
"选项的组Id"
},
{
str,
"",
iptStr,
nil,
"最近一次选择"
}
}
},
EndIf = {
allow = {
ST,
BT,
CG,
GD
},
category = choice,
color = yellow,
name = "结束如果",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"'如果'指令的组Id"
}
}
},
SetAudio = {
allow = {
ST,
BT,
CG,
GD
},
category = audio,
color = pink,
name = "音效",
preview = false,
param = {
{
num,
0,
ddIdx,
P.Audio,
nil
},
{
str,
"",
iptStr,
nil,
"音效名"
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
false,
ddIdx,
P.Wait,
nil
}
}
},
SetBGM = {
allow = {
ST,
BT,
CG,
GD
},
category = audio,
color = pink,
name = "BGM",
preview = false,
param = {
{
num,
0,
ddIdx,
P.BGM_Play,
nil
},
{
str,
"",
ddVal,
"BgmVol",
nil
},
{
num,
0,
ddIdx,
P.BGM_Track,
nil
},
{
str,
"",
iptStr,
nil,
"BGM"
},
{
str,
"",
ddVal,
P.BgmFadeTime,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
false,
ddIdx,
P.Wait,
nil
}
}
},
SetSceneHeading = {
allow = {
ST,
BT,
CG,
GD
},
category = etc,
color = gray,
name = "时间地点",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"时间"
},
{
str,
"",
iptStr,
nil,
"月份"
},
{
str,
"",
iptStr,
nil,
"日期"
},
{
str,
"",
iptStr,
nil,
"主要地点"
},
{
str,
"",
iptStr,
nil,
"次要地点"
}
}
},
Wait = {
allow = {
ST,
BT,
CG,
GD
},
category = etc,
color = gray,
name = "等待",
preview = false,
param = {
{
num,
1,
iptNum,
nil,
"耗时"
}
}
},
Jump = {
allow = {
ST,
BT,
CG,
GD
},
category = etc,
color = gray,
name = "跳转",
preview = false,
param = {
{
num,
0,
iptNum,
nil,
"跳转至id"
}
}
},
Clear = {
allow = {
ST,
BT,
CG,
GD
},
category = etc,
color = gray,
name = "清场",
preview = false,
param = {
{
bol,
false,
ddIdx,
P.ClrChar,
nil
},
{
num,
1,
iptNum,
nil,
"耗时"
},
{
bol,
false,
ddIdx,
P.ClrTalk,
nil
},
{
bol,
false,
ddIdx,
P.Wait,
nil
}
}
},
SetGroupId = {
allow = {
BB,
PM,
DP
},
category = bubble,
color = green,
name = "气泡组",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"组Id"
}
}
},
SetIntro = {
allow = {
ST,
BT,
CG
},
category = etc,
color = gray,
name = "设置梗概",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"图标资源名"
},
{
str,
"",
iptStr,
nil,
"标题:第一话"
},
{
str,
"",
iptStr,
nil,
"名字:邂逅"
},
{
str,
"",
iptStr,
nil,
"梗概内容"
}
}
},
JUMP_AVG_ID = {
allow = {
ST,
BT,
CG
},
category = etc,
color = gray,
name = "AVG ID跳转",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"跳转至 AVG Id"
},
{
num,
1,
iptNum,
nil,
"跳转至指令 Id"
}
}
},
NewCharIntro = {
allow = {
ST,
BT,
CG,
GD
},
category = etc,
color = gray,
name = "新角登场",
preview = false,
param = {
{
str,
"",
idChar,
"AvgCharacter",
nil
},
{
str,
"",
iptStr,
nil,
"名字"
},
{
str,
"",
iptStr,
nil,
"称号"
},
{
str,
"",
ddVal,
"CharPose_0",
nil
},
{
str,
"002",
iptStr,
nil,
""
},
{
num,
nil,
iptNum,
nil,
"坐标点X"
},
{
num,
nil,
iptNum,
nil,
"坐标点Y"
},
{
num,
nil,
iptNum,
nil,
"缩放"
},
{
num,
0,
ddIdx,
P.NewCharAnim,
nil
}
}
},
Comment = {
allow = {
ST,
BT,
CG,
GD
},
category = etc,
color = gray,
name = "备注",
preview = false,
param = {
{
str,
"",
iptStr,
nil,
"备注内容"
}
}
},
End = {
allow = {
ST,
BB,
BT,
CG,
PM,
GD
},
category = etc,
color = gray,
name = "<color=red>结束</color>",
preview = false
}
}
local bLog = false
local num_Params, num_ddIdx, num_ddVal, num_iptStr, num_iptNum, num_idChar, num_idContact, num_idRes, sCmdName = 0, 0, 0, 0, 0, 0, 0, 0
for k, v in pairs(AvgCmdDefine) do
local tbParam = v.param
if tbParam ~= nil then
local n = #tbParam
if num_Params < n then
sCmdName = k
num_Params = n
end
local n_ddIdx, n_ddVal, n_iptStr, n_iptNum, n_idChar, n_idContact, n_idRes = 0, 0, 0, 0, 0, 0, 0
for ii, vv in ipairs(tbParam) do
if vv[3] == ddIdx then
n_ddIdx = n_ddIdx + 1
if num_ddIdx < n_ddIdx then
num_ddIdx = n_ddIdx
end
elseif vv[3] == ddVal then
n_ddVal = n_ddVal + 1
if num_ddVal < n_ddVal then
num_ddVal = n_ddVal
end
elseif vv[3] == iptStr then
n_iptStr = n_iptStr + 1
if num_iptStr < n_iptStr then
num_iptStr = n_iptStr
end
elseif vv[3] == iptNum then
n_iptNum = n_iptNum + 1
if num_iptNum < n_iptNum then
num_iptNum = n_iptNum
end
elseif vv[3] == idChar then
n_idChar = n_idChar + 1
if num_idChar < n_idChar then
num_idChar = n_idChar
end
elseif vv[3] == idContact then
n_idContact = n_idContact + 1
if num_idContact < n_idContact then
num_idContact = n_idContact
end
elseif vv[3] == idRes then
n_idRes = n_idRes + 1
if num_idRes < n_idRes then
num_idRes = n_idRes
end
end
if #vv > 5 and bLog == true then
print("指令参数的描述超过4项 " .. k .. " " .. ii)
end
end
end
end
if bLog == true then
print(string.format("所有指令中,参数最多的指令是:%s,参数有:%s个", sCmdName, num_Params))
print("ddIdx 类参数在一个指令中最多出现个数:" .. tostring(num_ddIdx))
print("ddVal 类参数在一个指令中最多出现个数:" .. tostring(num_ddVal))
print("iptStr 类参数在一个指令中最多出现个数:" .. tostring(num_iptStr))
print("iptNum 类参数在一个指令中最多出现个数:" .. tostring(num_iptNum))
print("idChar 类参数在一个指令中最多出现个数:" .. tostring(num_idChar))
print("idRes 类参数在一个指令中最多出现个数:" .. tostring(num_idRes))
end
return AvgCmdDefine, {
num_ddIdx,
num_ddVal,
num_iptStr,
num_iptNum,
num_idChar,
num_idContact,
num_idRes
}